Martina Mineva – Dialogue as a Language Game

Abstract: The study of dialogue as a language game aims to give the objective rationaloutlines of its various forms enabling the researchers to track these trends in modern communication. The examination is based on the concept of Ludwig Wittgenstein of language games and focuses on the diversity of forms of dialogues, arguing that it is due to the finite amount of family resemblances between them, that the meaning of the words is a question of their use of language. The text gives an example of classification of dialogue forms. It proposes a method for examining the specifics of dialogue: grammatical observation, which focuses not only on the mode of functioning of the language but also on the ability of the observer to analyse the problematic nature of terms for understanding the others in the act of communication. A new perspective in discussing the conditions of possibility of communication is set, with the claim that it is based on the unity between language and world, and its success achieved today is determined by the speech as a form of life.

Key words: dialogue, form of life, language game, family resemblances, communication, grammatical observation, understanding the other person.

Rhetoric and CommunicationsE-journal, Issue 5, September 2012,, ISSN 1314-4464

Read the original of the article (in Bulgarian)